SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / How on Earth do I get the right Topology?
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 18-05-2017, 02:54 PM   #1
clocker1
Bored but busy
 
clocker1's Avatar
 
Join Date: Mar 2011
Location: Cleveland
Posts: 72
Thanks: 2
Thanked 13 Times in 13 Posts
Default How on Earth do I get the right Topology?

Ive been racking my brain for hours trying to get this to smooth correctly. Thanks!
Attached Images
File Type: jpg onecorner.jpg (208.0 KB, 23 views)
File Type: jpg allfour.jpg (362.3 KB, 22 views)
File Type: jpg smoothed.jpg (190.4 KB, 22 views)
clocker1 is online now   Reply With Quote
Old 18-05-2017, 04:03 PM   #2
David
SM Site Programmer
 
David's Avatar
 
Join Date: Apr 2002
Posts: 3,039
Thanks: 50
Thanked 390 Times in 305 Posts
Default

upload the Maya file and i'll take a crack at it for you or email it to me admin@simplymaya.com
__________________
Worst Response To A Crisis:
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
David is offline   Reply With Quote
Old 18-05-2017, 04:18 PM   #3
clocker1
Bored but busy
 
clocker1's Avatar
 
Join Date: Mar 2011
Location: Cleveland
Posts: 72
Thanks: 2
Thanked 13 Times in 13 Posts
Default

Emailed it to you. Thanks again!
clocker1 is online now   Reply With Quote
Old 18-05-2017, 09:14 PM   #4
David
SM Site Programmer
 
David's Avatar
 
Join Date: Apr 2002
Posts: 3,039
Thanks: 50
Thanked 390 Times in 305 Posts
Default

I got the file i'll take a look at it for you tomorrow when i get back into work
__________________
Worst Response To A Crisis:
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
David is offline   Reply With Quote
Old 18-05-2017, 09:17 PM   #5
clocker1
Bored but busy
 
clocker1's Avatar
 
Join Date: Mar 2011
Location: Cleveland
Posts: 72
Thanks: 2
Thanked 13 Times in 13 Posts
Default

Thanks!
clocker1 is online now   Reply With Quote
Old 19-05-2017, 01:14 PM   #6
Martel
Subscriber
 
Martel's Avatar
 
Join Date: Oct 2008
Location: Netherlands
Posts: 61
Thanks: 4
Thanked 3 Times in 3 Posts
Default

David is already helping you but I thought I give you an example of how I would do it.

To get nicely smoothed corners you have to add in extra support lines. You can see it in the third image. The tighter you make these lines, the sharper your corners will be. Hope this is helpfull.

Martel is offline   Reply With Quote
Old 19-05-2017, 02:03 PM   #7
clocker1
Bored but busy
 
clocker1's Avatar
 
Join Date: Mar 2011
Location: Cleveland
Posts: 72
Thanks: 2
Thanked 13 Times in 13 Posts
Default

That is exactly what I did! Thanks!
clocker1 is online now   Reply With Quote
Old 19-05-2017, 06:00 PM   #8
David
SM Site Programmer
 
David's Avatar
 
Join Date: Apr 2002
Posts: 3,039
Thanks: 50
Thanked 390 Times in 305 Posts
Default

Yup pretty much the same solution here as well sorry it took me so long to get to it hectic day!

Thanks for pitching in Martel!
__________________
Worst Response To A Crisis:
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
David is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Cylinder Caps With Quad-Faced Topology? tomundrwd Modeling 2 10-05-2015 04:19 PM
criticize this topology Skalman Modeling 2 22-11-2013 07:53 AM
Topology tutorials for simple to more advanced models Maximiliano Maya Basics & Newbie Lounge 2 20-08-2012 07:31 AM
Topology question mike88 Work In Progress 3 20-08-2012 07:25 AM
Topology - 'ending' an edge nov2011 Maya Basics & Newbie Lounge 12 06-12-2011 06:13 PM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.