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Old 18-06-2017, 06:13 AM   #1
MrPinkus
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Default Realistic Skin Detail

Hi Guys,

Working on finishing a game character to drop in UE4 and have just finished the high res head.

Thought I would share the results. I didn't bother with the micro detail pass on the skin as Zbrush has to be around 50+mil polygons for it to actually be worth it and my computer crashes at 17mil.

Also, included some of the clothing low res game mesh render... result is quite what I wanted the clothing wrinkles are washed out once rendered and in the real time lighting. (i learn't a lot though!)

Andy
Attached Images
File Type: jpg FaceHighRes3.jpg (252.3 KB, 48 views)
File Type: jpg FaceHighRes4.jpg (324.3 KB, 34 views)
File Type: jpg clothing1.jpg (22.9 KB, 32 views)
File Type: jpg clothing2.jpg (19.8 KB, 26 views)
File Type: jpg Clothing3.jpg (21.6 KB, 25 views)
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Old 28-06-2017, 12:06 AM   #2
MrPinkus
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Animation Question

Hi guys, I rigged a version of my character dropped him into Ue4 and re targeted a list of animations to the skeletal mesh.

The problem I have is certain animations are really bad and I am trying to identify the cause (This is the first character I have skinned that isn't really low poly so highly likely I am doing something wrong) The problem is that when the character runs, walks or plays through the death animation his will chest concave. Like there is no mass there to support. I have tried re weighting the chest and tweaking bone placement with no luck... any ideas????? I have been stumped for days.

Andy
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