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Old 17-10-2017, 08:34 AM   #1
MrPinkus
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Default Pirate Character

Short project that is my take on a game character of Captain Flint from the show black sails.

Phase 1: MD Clothing creation keeping it simple.

Phase 2: Head Base Mesh sculpt from scratch.

Phase 3: Topo and Texturing in Quixel

Phase 4: Head Texturing

Phase 5: Extra stuff swords more belts maybe pistols etc.
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Old 17-10-2017, 09:04 AM   #2
MrPinkus
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Clothing Design, high res sculpting and texturing on clothes
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File Type: jpg MDPirate.jpg (191.3 KB, 219 views)
File Type: jpg PirateClothing.jpg (231.7 KB, 195 views)
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Old 17-10-2017, 09:07 AM   #3
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Head sculpt basemesh
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Old 17-10-2017, 09:08 AM   #4
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Clothing textured
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Old 17-10-2017, 11:41 AM   #5
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Looking very very nice!!
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Cheers, the Yeti.
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Old 17-10-2017, 11:13 PM   #6
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Thanks Yeti, appreciate the encouragement. I keep getting sucked into over detailing everything right now which is a bit pointless as I am trying to keep under 50K tris. Moving on to texturing the head this weekend.
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Old 15-02-2018, 04:11 AM   #7
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Finally got some time to make progress on the facial textures... finished the base Albedo, Subdermal, Spec & Secondary Spec (Gloss).

Reasonably happy with the result skin needs to be a bit darker. Will play with the saturation in Photoshop on Albedo and Subdermal. See if that makes a difference.

Interested to know if anyone has a good tutorial or overview of making translucency maps? Or Fuzz maps for that matter.

Let me know your thoughts.
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Old 15-02-2018, 04:38 AM   #8
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Helps if you attach the image
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Old 17-02-2018, 12:36 PM   #9
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Added the eyes and textures...what do you think are the eyes slightly too big? i.e. the pupil?
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Old 18-02-2018, 05:02 AM   #10
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Noticed the camera had the wrong perspective angle and was fish bowling a bit + added some post effects.
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Old 20-02-2018, 11:06 AM   #11
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Head with production render settings on.
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