Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-02-2004 , 04:55 AM
Kalzenith's Avatar
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motorcycle tire

well, this is my first time using the techniques that brian_ellebracht used on his Harley V rod Custom Chopper (thanx man user added image ) yet, it still doesnt look exactly realistic, it could just be the texture, but i dunno, im not great at judging my own work, so i'd really like some feedback please

user added image


# 2 05-02-2004 , 05:18 AM
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Hey KaMaKaZ! the disc looks cool. Good to see other people influence each other. I can pick out to issue.
1. The actual spokes do not look right. For three spokes it just seems to small.
2. If you using poly you may want to smooth out the tire further.

I created a few tutorials on building a simple car wheel. and have tread texture there for you to download.



Here is part 2 with the tread textures

Part 1 building a simple car wheel

# 3 05-02-2004 , 05:46 AM
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thanx, this will really, help user added image


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