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Old 16-02-2004, 01:56 PM   #1
strobe7
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Default first rig

OK, I have rigged my first character: monkeyMOnk.

Animation is soon I hope. No textures, and this is the proxy layer (smooth face, rough body). I am just going to keep doing animations with this guy to learn.

I am trying
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Old 16-02-2004, 01:58 PM   #2
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Red face xray

Here is an xray of the locators and handles, etc... By the way, what is the best process to keep the elbows form fillping? I havea contrained pole vector but it sill shakes when I bend it? Should I try an orient and aim?

Oh yeah, what is the best way to attach geometry to a handle so you can grab it easier?

thanks!
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Old 17-02-2004, 02:07 PM   #3
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Default

ok well I didn't see this post when I seen your other one. sorry. pay the other one no mind. you can still contact me though. It looks simple and efective. Hows the revers foot joints doing for you ?
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Old 17-02-2004, 03:50 PM   #4
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Reverse foot is fine, but I am having a problem with my expressions.

Whenever I add an expression to my pelvisControl node, my feet come off of the ground when I lift one knee up. I have grouped my root to itself and named it pelvisCOntrol, and then when I add a simple trranslate expression, my feet lose their groundedness? Also, what is the best way to attach a primative to a handle so it moves, and controls the handle for easier visibilty? Any help is apreciated. I am deepin the trax editor now I have learned a lot of Maya, and it feels great!
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