SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 18-02-2004, 02:06 PM   #1
strobe7
Registered User
 
strobe7's Avatar
 
Join Date: Nov 2003
Location: Detroit
Posts: 311
Thanks: 0
Thanked 0 Times in 0 Posts
Default first

crude, but first animation attempt
__________________
Lungs not guns....
strobe7 is offline   Reply With Quote
Old 18-02-2004, 02:20 PM   #2
I-Iybrid
Simply Maya OG
 
I-Iybrid's Avatar
 
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Thanks: 2
Thanked 14 Times in 14 Posts
Default

It may be me just being tired, and not seeing anything but.......I dont see anything. :p
__________________
- Hybrid
I-Iybrid is offline   Reply With Quote
Old 18-02-2004, 03:52 PM   #3
strobe7
Registered User
 
strobe7's Avatar
 
Join Date: Nov 2003
Location: Detroit
Posts: 311
Thanks: 0
Thanked 0 Times in 0 Posts
Default

nothing will attach - must be the server ;(
__________________
Lungs not guns....
strobe7 is offline   Reply With Quote
Old 19-02-2004, 01:51 PM   #4
strobe7
Registered User
 
strobe7's Avatar
 
Join Date: Nov 2003
Location: Detroit
Posts: 311
Thanks: 0
Thanked 0 Times in 0 Posts
Default first monk animation

crude, but my first rigged character, and its first animation

working on the infamous walk-cycle now....
Attached Files
File Type: zip jumptest.zip (534.2 KB, 31 views)
__________________
Lungs not guns....
strobe7 is offline   Reply With Quote
Old 19-02-2004, 02:39 PM   #5
3Demon
Registered User
 
Join Date: Aug 2003
Location: Australia
Posts: 264
Thanks: 0
Thanked 1 Time in 1 Post
Default

That's pretty good for a first rigged character but a few things could be improved.

A lot of this really depends on what you're going for but, usually when someone jumps they lower their hands as they bend their legs, and if he was looking to jump up, his head would look up first while he's crouching. Besides that, just the timing and parts where the limbs accelerate and decelerate could be tweaked...

But overall nice work.
3Demon is offline   Reply With Quote
Old 22-02-2004, 02:32 PM   #6
strobe7
Registered User
 
strobe7's Avatar
 
Join Date: Nov 2003
Location: Detroit
Posts: 311
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanks for the tips. Will post #2 soon.
__________________
Lungs not guns....
strobe7 is offline   Reply With Quote
Old 23-02-2004, 01:50 PM   #7
strobe7
Registered User
 
strobe7's Avatar
 
Join Date: Nov 2003
Location: Detroit
Posts: 311
Thanks: 0
Thanked 0 Times in 0 Posts
Default first walk try

well, it is still very rough, and I have been draggin with a terrrible chest cold, but here is a new one anyway
Attached Files
File Type: zip rise.zip (747.0 KB, 14 views)
__________________
Lungs not guns....
strobe7 is offline   Reply With Quote
Old 26-02-2004, 01:53 PM   #8
strobe7
Registered User
 
strobe7's Avatar
 
Join Date: Nov 2003
Location: Detroit
Posts: 311
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I really am curious as to what people think of the walk, is it cool?
Am I on the right track? Please let me know what I need to modify, so I will not make the same mistakes setting up my new animation.


Thanks
__________________
Lungs not guns....
strobe7 is offline   Reply With Quote
Old 27-02-2004, 01:53 PM   #9
strobe7
Registered User
 
strobe7's Avatar
 
Join Date: Nov 2003
Location: Detroit
Posts: 311
Thanks: 0
Thanked 0 Times in 0 Posts
Default first IK to FK to IK

Well, no one seems to be commenting, but that's cool. I am continuing to learn animation, and want to stay disciplined by putting up clips to keep me motivated.

This is rough, and the keys are not totally weighted. This is just an excercise.
Attached Files
File Type: zip wave.zip (608.5 KB, 11 views)
__________________
Lungs not guns....
strobe7 is offline   Reply With Quote
Old 27-02-2004, 03:43 PM   #10
caligraphics
Registered User
 
caligraphics's Avatar
 
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I would make his elbow wiggle a bit more, look at your own elbow and see how it moves when you wave ..
__________________
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
caligraphics is offline   Reply With Quote
Old 27-02-2004, 03:56 PM   #11
strobe7
Registered User
 
strobe7's Avatar
 
Join Date: Nov 2003
Location: Detroit
Posts: 311
Thanks: 0
Thanked 0 Times in 0 Posts
Default

good point. I really just made this in a few minutes last night to show a friend here at work, so it is not polished. Thanks for that insight. Now that I see what you mean, it looks REALLY stiff.
thanks!
__________________
Lungs not guns....
strobe7 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.