Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 20-02-2004, 09:19 PM   #1
Registered User
soulcialism's Avatar
Join Date: Nov 2003
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
Default nurbs fillet - 2 cylinders

hey everyone,
i'm trying to set up 2 deformed nurbs cylinders and combine them to create one pipe that splits around these buildings (as a background, the pipes will be textured transparent and will be used as a collider for particles so it looks like stuff is flying around the buildings). the problem i'm having is trying to fillet the pipes together, i don't have much experience with nurbs so it might be a trivial mistake. i'm selecting the outermost isoparm of the cylinder to be attached, then projecting it onto the surface of the pipe to connect to, but when i try to trim the projection on the to-be-attached-to pipe, it doesn't let me select the cylinder (even when i select it then go to trim, it deselects it). am i doing something wrong?

here's the layout of the pipes followed by a wireframe of the part i want to attach.

thanks for the help
aim: rabidflamingo
soulcialism is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.