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Old 01-03-2004, 03:38 PM   #1
bjohnson
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Default Noob in need of some advice/guidance.

Great site. I'm a noob just starting out and have many questions. However, at the moment I am having an issue with converting triangles to polygons on my poly mesh. I am trying to create a ridge line from the intersection of two objects to a focal point on the forehead. Still new to the application, I am not sure of all that's available to me. I chose split polygon and the result was three triangles (included in first screenie).


This is the only proposal I could muster ....



It sure seems like a lot more geometry. Anybody got any other ideas/comments/etc? Thanks in advance.

Last edited by bjohnson : 01-03-2004 at 04:45 PM.
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Old 01-03-2004, 04:04 PM   #2
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so you trying to delete the edge?

also maybe post jpgs as these bmps took ages to load on my broadband even, and theres a lot of 56 kers here who can help you to
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Old 01-03-2004, 04:05 PM   #3
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and btw ...welcome
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Old 01-03-2004, 04:53 PM   #4
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Default thx

Thanks Kevin. Images converted to jpg. Apologies to all for the inconvenience.

I'm trying to create a ridge along the edges that create those triangles. Eventually this ridge will form the top of a mask which covers the face. At this point, I am trying to stick with 4-sided polygons mostly because most of my research says to do so. :o
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Old 01-03-2004, 05:02 PM   #5
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it's not always possible to efficiently stay with 4-sided, but you want to have as few n-sided as you can.
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Old 01-03-2004, 05:15 PM   #6
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n-sided?
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Old 01-03-2004, 05:38 PM   #7
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more than four
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Old 01-03-2004, 06:13 PM   #8
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mtmckinley wrote:
Quote:
it's not always possible to efficiently stay with 4-sided, but you want to have as few n-sided as you can.
.

Thanks for the response. At this point, I don't believe I have any n-sided (>4). In hindsight, I just assumed quad only. Never occured to me to use both quads and triangles. :o Any disadvantages with this approach?
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