SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lighting & Rendering, Dynamics & Effects, Texturing / Lighting & Rendering / How do you have the camera follow an object?
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 09-03-2004, 02:55 PM   #1
Spyd03
Registered User
 
Spyd03's Avatar
 
Join Date: Jan 2004
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default How do you have the camera follow an object?

Hey peeps...does anyone know how to link a camera to an object in motion so that the camera stays still while it follows the object across the screen?

Thanks for your help,

JD
__________________
...tongue tied and twisted, just an earth bound misfit, I.

http://sky.prohosting.com/spyd01/
Spyd03 is offline   Reply With Quote
Old 09-03-2004, 03:02 PM   #2
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,297
Thanks: 0
Thanked 64 Times in 64 Posts
Default

You can try parenting it to the object from a bit of a distance out.. Or yous a motion path.
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 09-03-2004, 03:03 PM   #3
rich
Subscriber
 
rich's Avatar
 
Join Date: Oct 2003
Location: Paris, France
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
Default

(1) Select the object.
(2) Shift-Select the camera
(3) Hotbox: Constrain -> Aim

You will probably need to fiddle with the vector of the aim constraint to get the camera to look down the correct axis. Once you've done this, you can move your object around and the camera will follow it.
__________________
That'll do donkey... that'll do...
rich is offline   Reply With Quote
Old 09-03-2004, 03:08 PM   #4
Spyd03
Registered User
 
Spyd03's Avatar
 
Join Date: Jan 2004
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks guys......it is so basic!!! I am such a lame brain!! LOL
__________________
...tongue tied and twisted, just an earth bound misfit, I.

http://sky.prohosting.com/spyd01/
Spyd03 is offline   Reply With Quote
Old 09-03-2004, 03:58 PM   #5
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

even easier is to create a camera and aim in the camera rollout. Get the camera into position and move the aim to the centre of your object.Then select the aim object in the outliner then shift select the object you want it to follow. Hit "p" to parent those two suckers. Now move the object about and the camera should change colour to show that it#s dependant on the object, the camera should follow the object about now.



Alan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 09-03-2004, 04:10 PM   #6
Spyd03
Registered User
 
Spyd03's Avatar
 
Join Date: Jan 2004
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Sweet.....
__________________
...tongue tied and twisted, just an earth bound misfit, I.

http://sky.prohosting.com/spyd01/
Spyd03 is offline   Reply With Quote
Old 09-03-2004, 04:12 PM   #7
rich
Subscriber
 
rich's Avatar
 
Join Date: Oct 2003
Location: Paris, France
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Quote:
Originally posted by Pure_Morning
even easier is to create a camera and aim in the camera rollout. Get the camera into position and move the aim to the centre of your object.Then select the aim object in the outliner then shift select the object you want it to follow. Hit "p" to parent those two suckers. Now move the object about and the camera should change colour to show that it#s dependant on the object, the camera should follow the object about now.



Alan
I thought about that, but you have to be careful to select only the camera in the group should you want to move it around.
__________________
That'll do donkey... that'll do...
rich is offline   Reply With Quote
Old 09-03-2004, 04:51 PM   #8
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

yeah that shouldnt be a problem, just select the camera as normal and it will still point towards the object. But you may have problems if you move the group.

Alan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 09-03-2004, 04:52 PM   #9
Spyd03
Registered User
 
Spyd03's Avatar
 
Join Date: Jan 2004
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks guys.....I got it workin.......
__________________
...tongue tied and twisted, just an earth bound misfit, I.

http://sky.prohosting.com/spyd01/
Spyd03 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.