This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
also, it might not smooth out correctly if you have some edges or vertices not connected how they should be. Try moving a few of the faces way out of place just to check. (then undo of course afterwards) You can select two vertices and choose EditPolygons>MergeVertices to merge them.
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