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Old 24-03-2004, 09:35 PM   #1
cracker
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Default Low poly character

Just started on this tonight......
I hate his boots so far and I'm not sure why I'm getting the black around the top of his boots
C&C?
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Old 24-03-2004, 09:50 PM   #2
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Looks like a good start.

The black is caused by normals. If softening them doesn't help, try doing so at a lower threshold.
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Old 12-04-2004, 07:21 PM   #3
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Default Refs?

You Great Refs. Can you post them so some of us less talented can use them? Im not that good with a pencil
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Old 17-04-2004, 03:33 PM   #4
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really cool so far, but (this is only my opinion) i think the nose might be a little large for such an angular face. However, i agree with peltra, since my refs never turn out that well, are you planning on posting the refs anywhere we could download them from? And if not, would you?
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Old 20-04-2004, 09:02 AM   #5
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I cant take the credit for the concept, it was done by someone that used to work with me.

here's some more of her work

http://animeart.kyubi.org/gallery/ca...t_id=20&page=1
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Old 20-04-2004, 09:21 PM   #6
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She's very good. But can you post the one your using? If so that would be great.
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Old 21-04-2004, 01:37 AM   #7
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to fix the boot rims, select all the edges related to the boots then go to edit polygons/normal/softenharden normal then make those edges all hard
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