Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 28-03-2004, 04:33 PM   #1
Darkware's Avatar
Join Date: Oct 2002
Location: USA
Posts: 1,172
Thanks: 0
Thanked 4 Times in 4 Posts
Default texturing terrain for games

I'm a little unclear as to how the texturing of terrain for a game goes. I noticed in Harvest Moon: A Wonderful Life for the Gamecube that they would have a big portion of land with the regular grass texture, but would have a little spot in the middle somewhere of a dirt texture. I figure they either made the geometry for the ground more or less a grid of square faces all across it to be able to map the uv's easily or they just divided the ground up into sections and carefully mapped each giant face to a texture and repeated the texture in the file node.

Maybe I'm completely off on this... I dunno really. It seems like it would be easier to make a big grid of square faces, but that obviously would increase the poly count a lot.

Any thoughts?
Darkware is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.