SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / connection editor for polygons?
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 03-04-2004, 05:29 PM   #1
discostu
Registered User
 
Join Date: Apr 2003
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
Question connection editor for polygons?

Hey, I have two cylinders that I did a boolean op on and then deleted some faces and did some fill holes on. I went back and edited the original cylinders, which is no problem with the boolean op. But I now want to delete different faces and fill different holes after editing the original cylinders. Is there a way to delete the connections between the DeleteComponents and the original cylinders (something like the hypershade?). I looked at the hypergraph, but I did not see a way to do this in there.

Thanks.
discostu is offline   Reply With Quote
Old 03-04-2004, 05:34 PM   #2
vladimirjp
Subscriber
 
vladimirjp's Avatar
 
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts
Default

delete history might do it
__________________
Image dump
vladimirjp is offline   Reply With Quote
Old 03-04-2004, 06:41 PM   #3
discostu
Registered User
 
Join Date: Apr 2003
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
Question

Quote:
Originally posted by vladimirjp
delete history might do it
No, I don't think that is what I want. I just want to delete the connections between the nodes that transform the original cylinders into the final polygon shape.

Basically the same deal as how you connect shaders together in the hypershade, but for polygons. I would think they would include this in the hypergraph, but I can't see where.

Thanks.
discostu is offline   Reply With Quote
Old 03-04-2004, 07:02 PM   #4
vladimirjp
Subscriber
 
vladimirjp's Avatar
 
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts
Default

u can't. because it's the original polygon that enables the final shape the be created. without original there is no info for the final poly shape to look for. so the final poly shape would not exist without original. u just have to delete the history to remove connection
__________________
Image dump
vladimirjp is offline   Reply With Quote
Old 03-04-2004, 07:16 PM   #5
discostu
Registered User
 
Join Date: Apr 2003
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I understand what your saying, but I don't want to delete the history of how the final poly was made. That just leaves me with the final poly without any way of editing the original poly.

What I want is to take certain transformations off of the final poly to regress toward the original poly.

EX: say I have two cylinders, I do a boolean, then I delete a few faces and add a few new ones.
Then I go back to the original cylinders and increase there subdivisions (but this messes up the look I wanted because of the deleted and added faces). So I want to "take off" some of the tabs in the attribute editor which transform the original poly into the final poly.
Then I can redelete and readd faces to get the look I want.

Hope this makes sense.
discostu is offline   Reply With Quote
Old 03-04-2004, 08:10 PM   #6
discostu
Registered User
 
Join Date: Apr 2003
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ok, I figured it out
In the hypergraph editor I select the object I want to edit (in the scene hierarchy). In my case it was the final poly that I had. Then I select Graph->Input and Output Connections from the menu. Then I select the nodes that I want to delete and voila!
discostu is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.