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Old 02-05-2004, 02:04 PM   #1
ransick
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Exclamation if this isn't clear enough, I don't know what is!!

I didn't made this but I guess this image says alot of what's good and what isn't!
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Old 02-05-2004, 02:24 PM   #2
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'course, when it's games, Triangles are good, too.
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Old 03-05-2004, 05:00 AM   #3
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heh.. I posted this a While back...

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Old 03-05-2004, 11:51 AM   #4
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why are quads better than tris? and if Quads are so much better why dont they make game engines run on quads?
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Old 03-05-2004, 11:56 AM   #5
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hmmm good question
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Old 03-05-2004, 11:58 AM   #6
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Quads are better when you're dealing with hi-res models. Quads make better results when smoothed or converted to SubDs. Triangles are to be avoided as much as possible for this reason when making hi-res projects.

In games, though, you DON'T smooth or convert to SubD, and game engines automatically triangulate models. However, it's usually a good idea to triangulate the model yourself in order to make sure the edge flow is as you want it.
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