Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 20-05-2004, 10:54 AM   #1
Join Date: May 2004
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default stitching arms

Hello all,

Im following the "stitching arms" tutorial. Now Ive reached the end point where Ive assigned the global stitch and everything
is attatched fine - happy days. BUT, when I then rebuild surfaces
and delete the history (the final point before mirroring) the arm
isnt attached to the body anymore ?? Am I missing something?
Please help as Im slowly going mad with this....

astroblack is offline   Reply With Quote
Old 20-05-2004, 01:12 PM   #2
The Maya Mountain
mtmckinley's Avatar
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts

do you mean that the surface pulls away and there are gaps? Or do you mean that the arm/body geometry is not a single piece?

Post a screen shot if you mean there are gaps.

Otherwise, yes, the geometry itself will NOT be one continuous piece. Nurbs don't work that way. That's why patch modeling like this is done.
The Maya Toolbelt
mtmckinley is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.