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Old 18-09-2002, 03:36 PM   #1
skyzeyez
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Thumbs up physical fog?

Okay. I have not had any success getting my blinn shader group to render atmospheric fog. I have no tutorial and the library is sketchy on the subject. Do I use the Connection Editor to connect to the blinn? If so, then what connection(s)? Does it hardware render? Do I need to activate the Z-buffer? Thanks!!
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Old 18-09-2002, 04:28 PM   #2
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Go into your render globals and under Render Options you will find Environment Fog

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Old 18-09-2002, 06:34 PM   #3
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i believe thats also in hypershade
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