SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Animation / Animation / Blend shapes as Influence Objects in Smooth Bind?
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 25-05-2004, 06:16 AM   #1
Gun-Kata
Registered User
 
Gun-Kata's Avatar
 
Join Date: Jan 2004
Location: Los Angeles
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Default Blend shapes as Influence Objects in Smooth Bind?

Is it possible? I can get the influence objects' scale to affect the skin, but changing the influence objects' shape has no effect. Basically, what I'm trying to do is to make a character look like he's breathing. The character is built somewhat like Mike from Monsters, Inc., where his face and his body are a single central sphere-type object. I'm having a hell of a time coming up with a convincing breathing setup.
Gun-Kata is offline   Reply With Quote
Old 25-05-2004, 04:58 PM   #2
Rubberkidney
Subscriber
 
Rubberkidney's Avatar
 
Join Date: Mar 2004
Posts: 161
Thanks: 0
Thanked 0 Times in 0 Posts
Default

If i was you i would try putting some bones in the middel of his rib cage area, maybe just a two bone chain on each side then push the front bone in and out
Rubberkidney is offline   Reply With Quote
Old 25-05-2004, 05:56 PM   #3
dannyngan
Registered User
 
dannyngan's Avatar
 
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Thanks: 0
Thanked 1 Time in 1 Post
Default

A blendshape will not work, because it is not actually transform data. It is a deformation just like the smooth skin you are trying to influence. Influence objects affect the skin based on actual tranformations.

Rubberkidney's suggestion is a good one. It's a brute force method, but it works (I've used the same approach on my rigs).

More often than not, the reason the breathing doesn't look right it probably because of how you are animating it. Breathing motions are not restricted to the chest area. It combines subtle movements from the entire upper body. In a normal human, the shoulders move up a tiny bit, and there is some movement in the upper spine.

For your character, you might try some overall body movements to accentuate the breathing. Maybe have the body shift slightly up and down. Do you have a render that we can look at to see what you have so far?
__________________
Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
dannyngan is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem solving many dynamic objects in a pile? rohiniduggal Dynamics & Special Effects 3 14-01-2011 06:26 PM
Strange Problem - Unable to change attributes for multiple objects anthonysw3 Technical Issues 4 04-12-2010 10:56 PM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.