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Old 04-06-2004, 07:19 PM   #1
tank2002
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Question How i can rig a imported high poly model?

hey guys!!

I have a model in OBJ generated by the POSER 5 program
But arms legs head everything is in 1 mesh
and i want to start creating the skeleton the arms legs etc. for animation

is there a way to work with high poly models to CUT the arms legs head etc... efficiently. I can't bearly see thru the model...

Any tips will be appreciated
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Old 04-06-2004, 07:30 PM   #2
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Have you tried the polygon mesh 'Reduce' command? It might work, I honestly don't know how good it is at the job, but it is worth a shot
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Old 05-06-2004, 12:25 AM   #3
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if you wanted the mesh to be broken up into seperate parts you could select the faces that you want seperated and then go to edit polygons---->Extract
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Old 07-06-2004, 12:57 PM   #4
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thanks for the tips, This is a high rez character, i 'll try it but i dont think i can reduce it, since they won't let me

break it apart will be the choice....

again thanks guys for the tips!!!
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Old 07-06-2004, 05:51 PM   #5
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you can make a lowrez model of the character, and sue it as a wrap deformer .. Then rig the low rez model and the highrez should follow it..
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Old 08-06-2004, 06:19 PM   #6
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Thanks for the tip cali!
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