SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Modeling / Modeling / Box Modeling
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 22-06-2004, 08:12 PM   #1
Der Kaiser
Subscriber
 
Join Date: Feb 2004
Posts: 38
Thanks: 0
Thanked 0 Times in 0 Posts
Default Boc Modeling

Recently I have been reading alot about a technique of modeling called "Box Modeling" What is box modeling? Also, what other types of modeling are there? Thanks in advance


- Kaiser
Der Kaiser is offline   Reply With Quote
Old 22-06-2004, 08:15 PM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

If I'm not mistaken, Box Modeling is the process of starting with a cube and splitting, extruding, etc from there.

Not sure what the other modeling techniques are called persay, but there's the process of drawing your model in the side view on a plane and extruding that out (HobbitGuy has a tut on this, I believe).

Stuff like that.

I'm a box modeler myself, although I primarily use cylinders now-a-days.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 23-06-2004, 04:53 PM   #3
IAmThaGuvNa
Registered User
 
IAmThaGuvNa's Avatar
 
Join Date: May 2004
Posts: 198
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I use cylinders also... I kind of have problems when im doing SubD organic things cuz it creates that nasty ripple thing at the top of the cylinder... I would like to be a box modeler haha but i just dont have the patience (or skill) to pull it off... theres also the technique of starting with a polygon and extruding out and out and out and it just keeps adding to the face, and you just keep pulling the edges out and soon you have a rough face RubberKidney has a tut on that... ill get you the link
IAmThaGuvNa is offline   Reply With Quote
Old 23-06-2004, 04:54 PM   #4
IAmThaGuvNa
Registered User
 
IAmThaGuvNa's Avatar
 
Join Date: May 2004
Posts: 198
Thanks: 0
Thanked 0 Times in 0 Posts
Default

http://www.unspokenvibe.com/tut/tut.htm
IAmThaGuvNa is offline   Reply With Quote
Old 27-06-2004, 06:20 AM   #5
vladimirjp
Subscriber
 
vladimirjp's Avatar
 
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts
Default

patch modeling and poly by poly all the way!

box modeling... bleech ...

does not always give accurate result for organics, ,i see can its use in the game or real time industry. because they mostly just need a quick approximation of a character, the rest is textures (although some engine these days have normal technologies... ) but box modeling is not the most accurate way to model organic models if you model pixel for pixel (like me!)
__________________
Image dump
vladimirjp is offline   Reply With Quote
Old 27-06-2004, 08:31 AM   #6
rotbol
Subscriber
 
rotbol's Avatar
 
Join Date: Jan 2003
Location: copenhagen - denmark
Posts: 106
Thanks: 0
Thanked 0 Times in 0 Posts
Default

vladimirjp: that is not actually true.. a lot of high quality 3D is made with boxmodelling. Its all a matter of patience

have a look at some of these animated gifs from one of the really good boxmodellers, Bay Raitt (one of the modellers on Gollum)

http://cube.phlatt.net/home/spiraloid/movies/movies
__________________
Kim Rotbøl-Larsen

www.rotbol.dk
Jan/Feb Challenge 2006 W.I.P
rotbol is offline   Reply With Quote
Old 27-06-2004, 02:55 PM   #7
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

different strokes for different folks.

Box modeling works ok for me most of the time.

Rotbol, your link doesn't work.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 27-06-2004, 03:12 PM   #8
rotbol
Subscriber
 
rotbol's Avatar
 
Join Date: Jan 2003
Location: copenhagen - denmark
Posts: 106
Thanks: 0
Thanked 0 Times in 0 Posts
Default

doh.. trying again

Spiraloid (bay raitts page)
__________________
Kim Rotbøl-Larsen

www.rotbol.dk
Jan/Feb Challenge 2006 W.I.P
rotbol is offline   Reply With Quote
Old 27-06-2004, 10:57 PM   #9
IAmThaGuvNa
Registered User
 
IAmThaGuvNa's Avatar
 
Join Date: May 2004
Posts: 198
Thanks: 0
Thanked 0 Times in 0 Posts
Default

omg... thats crazy
IAmThaGuvNa is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.