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Old 23-06-2004, 03:31 PM   #1
fire_master
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Default poly head

well well im back and makeing a poly head for the summer... crits please
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Old 23-06-2004, 03:52 PM   #2
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Thats a nice start, cant really say too mauch atm tho. Keep at it.
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Old 23-06-2004, 04:40 PM   #3
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Good going, next time, could you please attach jpeg or GIF images ? .. then people dont have to download the images
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Old 23-06-2004, 05:21 PM   #4
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Question mmkay...

oo first of all srry about the file but i am at the college working on this and its the only way i can save it ^^;
secondly...
as you can see i have made some progress and i anm about to begin consructing the lips, i am wondering isf there is a speacial tecnique for doing so?
your advice and crits are greatly apreaciated!!
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Old 23-06-2004, 06:12 PM   #5
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You can render directly to Jpeg
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Old 01-07-2004, 03:27 PM   #6
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ok so i have made some more progress but im not exactly happy with it
i would like some sierious crits so i know what exactly to work on please
thank you!!!
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Old 01-07-2004, 11:25 PM   #7
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nifty
you shour try pulling the brow out more to the sides.. also the cheekbone seems to be a little low.. it should be somewhere over the lower edge of the nose.. hmm.. not the greatest explenation.. but im tired now i can write a better one later if you need one

other those things it looks great
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Old 08-07-2004, 04:45 PM   #8
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mmkay...
i hath gotton a tad further in this one so here check it out crit me to death please...
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Old 08-07-2004, 04:53 PM   #9
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Maybe show without vertexes and maybe on better angle but much how I can see neck need lots of tweaking and shaping and nose too. Top of the eye is too flat. Maybe sharpen it.

Good luck, Reimo
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Old 08-07-2004, 10:38 PM   #10
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Looks ok so far. Grab the inside of the eye lids, and extrude them back and up for a better look. And add an eyeball so you can get the shape right.
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Old 09-07-2004, 06:13 AM   #11
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ehmm well it just need a alot more detail around eyelid... the nose doesn't look that good either nore the mouth...try pulling it like your refs... or even grab a mirror and start modeling

mesh doesn't look correct if you ask me...
well keep tweaking and update it...would love to see your progress...
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