SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / A few newbie questions re: animation basics
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 01-07-2004, 09:08 PM   #1
Kaydray
Registered User
 
Kaydray's Avatar
 
Join Date: Jul 2004
Location: rhode island, USA
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
Question A few newbie questions re: animation basics

I'm trying (and mostly failing) to do some basic animation stuff...so i've got a few questions.

1. i'm doing a basic skeleton, so i've got a hip, knee, and ankle joint. i created an IK handle from the hip to the ankle- how can i now rotate the knee (on the z and x axes i suppose) without it all collapsing?

2. my skin weights tool is really slow...is that just always how it is or could i be doing something wrong?

3. mmmm i forgot the last question so i'll have to come back another time.

sorry if they're stupid questions (yes, yes, i know there is no such thing), but what kind of newbie would i be if they weren't?
__________________
-katie

"a foolish consistency is the hobgoblin of little minds." - rwe
Kaydray is offline   Reply With Quote
Old 01-07-2004, 09:29 PM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

1. place a locator or something in front of the knee. Select the locator, shift select the IK handle. Use Constraints > Pole Vector Constraint. Moving the locator will now move the knee orientation.

2. how much ram do you have? processor speed?
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 06-07-2004, 06:09 PM   #3
Kaydray
Registered User
 
Kaydray's Avatar
 
Join Date: Jul 2004
Location: rhode island, USA
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
Default

1. thanks for the knee help!
2. 523,704 KB RAM; pentium 4 1.60GHz

and another question....
Do you know of an MD3 export plugin for Maya 6? i've found one for Maya 5.0, but no luck w/ 6.0
__________________
-katie

"a foolish consistency is the hobgoblin of little minds." - rwe
Kaydray is offline   Reply With Quote
Old 08-07-2004, 09:13 PM   #4
Kaydray
Registered User
 
Kaydray's Avatar
 
Join Date: Jul 2004
Location: rhode island, USA
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ok, forget md3 export for 6.0.

Instead- does anyone have any tips on exporting md3 files from Maya? (I'm now using maya 5.0)

I've baked the animation to the polymesh (or vertices, I suppose), triangulated the model, and....it won't export, and I'm not sure what else to do.
Eh?
__________________
-katie

"a foolish consistency is the hobgoblin of little minds." - rwe
Kaydray is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.