Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 08-07-2004 , 02:29 PM
Subscriber
Join Date: Feb 2004
Posts: 6

Could someone tell me how to do this please?

I absolutely like the way the model was shaded and lit in the last 3 pictures on this page (https://www.simplymaya.com/newsletters/helecopter.html).
It looks like a toy model and it looks great. I'd like to know to reproduce the effect and also how'd i get a signature on it as well. Thanks

# 2 08-07-2004 , 02:42 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Heh, it's just the default lambert shader with couple of area lights. The windows are just transparent blinn shaders... The signature is added in photoshop...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 3 08-07-2004 , 02:56 PM
Subscriber
Join Date: Feb 2004
Posts: 6
Thanks kman.

# 4 16-07-2004 , 05:48 PM
Element_Khaos's Avatar
Registered User
Join Date: Jun 2003
Posts: 182
im a total newb myself, but arent those renders created in mentalray?

# 5 16-07-2004 , 08:20 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
yes they are but honestly dudes... you could render that kind of images with anything user added image there really are no special tricks to it... just careful placing of the lights and tweaking the light attributes... that's it...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off