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Old 11-07-2004, 04:55 AM   #1
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Default Rendering problem in MR, surface

I have 2 layered shaders used to texture my tank. They are all lamberts pluged into the layered shaders. The light is IBL with the RNL.hdri probe. In the IBL settings I have under visibility ; primary vis, vis in reflections, vis in refractions un checked. MR is set to the defult production settings with FG rays at 1000. I have I have attached a small quicktime file in a rar to better display my problem. Basiciall As the tank rotates the surface of my tank gets all messed up. Any help is appreciated.

Thanks for your time,
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File Type: rar tank_rotate_qt.rar (641.4 KB, 72 views)
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Old 11-07-2004, 07:21 AM   #2
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Thats odd. Have you tried setting min and max radius for the final gathering manually. this may help. Thats all I can think of at the moment.
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Old 13-07-2004, 03:55 PM   #3
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I think you have to create a Texture reference. Assuming you modeled your tank in Polygons. Go to "Edit polygons -> Texture -> Texture reference" Make sure you have the tank selected (object mode) and that it has not been deformed (rotated/moved etc)

Thats all i know
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