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Old 18-07-2004, 03:33 AM   #1
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Smile How do I put liquid in a container?

I am slowly going through my Maya RENDER book. I made a wine glass and put a dielectric_material shader on it. Now I need to put wine in the glass and put a dielectric material on it. The only problem is, I don't know how to model wine into my NURBS wine glass. What is the best way to put a liquid in a container? Is there more than one way? Is there a tutorial somewhere?

And what about a lake or pond? Is a large body of water modeled the same way? Normally, I think it would be best to make a poly plain and just drop a shader on it, but with my wine glass, light is going through the glass, so I need an object to shade.

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Old 20-07-2004, 04:09 AM   #2
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Maybe try converting it to polys, make a cube that encompasses your wine area, and then boolean the cube and your poly glass.

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Old 21-07-2004, 04:09 AM   #3
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...then convert the resulting "wine cube" to a softbody.
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
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Old 23-07-2004, 02:54 AM   #4
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Maybe try a blobby surface, this should work. There is a plug in to do exactly what you need. I'll check to see if we are allowed to share this type of info. Good Luck
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