Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 25-09-2002, 02:15 PM   #1
Eddan
Registered User
 
Join Date: Sep 2002
Location: Sweden
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default Another mirror problem...

Hell-O there...

I´m having a slight problem with my right half of a characters face made out of polygons.

I finished the left part of the face and tried to duplicate it in the -X direction to finish the head. This leaves me with a result in a slighty different graytone. I´ve tried the Polygons - "Mirror geomitry" thing too which gave the same result.

Is there anyway to get by this problem or have i done something wrong in modelingpart?

Thanks
// Eddan
Eddan is offline   Reply With Quote
Old 26-09-2002, 03:23 PM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

It's possible that the surface's normals are reversed, but I can't be sure without seeing a pic or perhaps the file itself.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.