Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 19-09-2004, 12:07 AM   #1
Registered User
phatdaveuk's Avatar
Join Date: Aug 2004
Location: Bournemouth
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Default Dog - Why Convert to Poly? Why Oh Why?

I'm on the 3rd video of the cartoon dog tutorial and everything was fine until we started converting to polys. Why do we convert to polys as so much rebuilding and shaping is required?

I've just finished the mouth but the nose and ears are driving me crazy!

See attached for current model.
Attached Thumbnails
Keep On Trucking!

Last edited by phatdaveuk : 19-09-2004 at 12:12 AM.
phatdaveuk is offline   Reply With Quote
Old 19-09-2004, 08:22 PM   #2
Posts: n/a

If your happy with your nurbs shape then keep working with them, use mike stiching tutorial to see how to join parts and your be ok.

Kurt uses polys as a preference
  Reply With Quote

Similar Threads
Thread Thread Starter Forum Replies Last Post
Dog Model Vox520 Modeling 7 10-12-2010 10:28 AM

Thread Tools

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.