Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 22-10-2004 , 07:40 AM
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multiple bump maps

how can i use 2 and more bump maps on 1 shader?
thx!

# 2 22-10-2004 , 08:31 AM
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# 3 22-10-2004 , 11:19 AM
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ok. this is a an example, when i use my own bump maps created in photoshop.
but when i will use procedural bump maps created in maya? he?user added image

# 4 22-10-2004 , 12:20 PM
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You can save a procedural texture as an image texture. Just select the shader in the hypershade and shift select the mesh. In the hypershade go to edit>convert to file texture. There are a few other ways. If you have Maya 5 or 6 you can right click on the procedural texture node and than do a test render and save the image.

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