Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-11-2004 , 11:49 AM
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double edge

I have an object with differing topology on its surface. I have extruded two edges from different locations on this object. I am trying to make planar my two newly extruded edges(join them). The only way i can figure out is by extruding from one to the other but this is not exact where they meet and i end up with two edges.
please

# 2 02-11-2004 , 01:26 PM
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I'm not certain I'm understanding exactly what your question is... if I am understanding, it sounds like you just need to merge the vertices of the two edges together.

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