SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 04-10-2002, 03:11 AM   #1
Blinn
Registered User
 
Blinn's Avatar
 
Join Date: Sep 2002
Location: Nova Scotia
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Post Shaders

This is a very newbish question, but I guess thats why the forum is here.
How do I use all the cool shaders I download?
eg : the ones from this site.
Blinn is offline   Reply With Quote
Old 06-10-2002, 08:56 PM   #2
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default Quick video tut for you...

No problem!

Download this quick 5 minute video tutorial I did on this subject
http://www.ragecgi.com/public/ImportShaders.zip
About 3.5 Meg.


For those who don't want to download the vid:
Simply place all of your downloaded shaders into a folder,
and when you want to use them in Maya on an object, do this:

1. Open the Hypershade
You can find this by going to: Window > Rendering Editors > Hypershade

2. Then, when the Hypershade opens, go to FILE > Import.

3. Browse to your folder of shaders, and choose one.

4. The chosen shader will appear in the big Materials area.

5. Select your object(s).

6. In the hypershade, RIGHT-CLICk over your imported shader,
and choose "Asign Materials to Selection".

That's it!

Enjoy!
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 07-10-2002, 06:56 PM   #3
Nem
Subscriber
 
Nem's Avatar
 
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
Thanks: 0
Thanked 2 Times in 2 Posts
Default

now the question is, well, my question, how do you export a shader network to its own shader file so u can import that into another scene?
__________________
- Simon

My Website: www.Glass-Prison.com
Nem is offline   Reply With Quote
Old 07-10-2002, 06:59 PM   #4
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Select the material and in the Hypershade go to File > Export Selected Network... save it as an .mb or .ma file.

When next you want to use it, in the Hypershade, File > Import...

Choose the .mb or .ma file and it'll add the material network to your list...

Not too tough.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 07-10-2002, 08:53 PM   #5
Nem
Subscriber
 
Nem's Avatar
 
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
Thanks: 0
Thanked 2 Times in 2 Posts
Default

i knew that nah, thx mike
__________________
- Simon

My Website: www.Glass-Prison.com
Nem is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.