Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 12-11-2004, 07:54 PM   #1
1stuffy
Subscriber
 
1stuffy's Avatar
 
Join Date: May 2004
Location: Ann Arbor, MI - USA
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default Render wireframe on shaded

On simplylightwave.com is a tutorial on how to render a picture with the wireframe showing on shaded object. How do I get this effect in Maya?

S.
1stuffy is offline   Reply With Quote
Old 18-12-2004, 12:16 PM   #2
maxee
Registered User
 
maxee's Avatar
 
Join Date: Jul 2004
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Smile Wireframe rendering in maya

One way to do it (in most of the cases it works) is to take an UV snapshot from the UV editor and put that snapshot as a texture in the color channel.You can change its color and give it a little glow value (0.1) to make it more shiny. Then u have to put the same texture in the transparency channel and thats it! Try to render it an check the results :-)
u may adjust the UV points in some models to look like the wireframe


PD: I dont know if it will work on complex geometry models, if anyone knows another method, please post it
maxee is offline   Reply With Quote
Old 18-12-2004, 01:41 PM   #3
ayelar
Registered User
 
ayelar's Avatar
 
Join Date: Jul 2003
Posts: 107
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I've just been using Maya's Vector renderer.... does that not always work?
ayelar is offline   Reply With Quote
Old 18-12-2004, 08:35 PM   #4
Abc7
Registered User
 
Abc7's Avatar
 
Join Date: Dec 2004
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Default Re: Wireframe rendering in maya

Originally posted by maxee
One way to do it (in most of the cases it works) is to take an UV snapshot from the UV editor and put that snapshot as a texture in the color channel.You can change its color and give it a little glow value (0.1) to make it more shiny. Then u have to put the same texture in the transparency channel and thats it! Try to render it an check the results :-)
u may adjust the UV points in some models to look like the wireframe


PD: I dont know if it will work on complex geometry models, if anyone knows another method, please post it
u r very smart
Abc7 is offline   Reply With Quote
Old 20-12-2004, 09:51 AM   #5
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

search the forums this question has been asked loads of times and I have posted an answer on another thread that should help you out.

:bandit:

Alan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Batch Rending Render Layers Ozgalis Lighting & Rendering 7 07-01-2011 07:04 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.