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Old 05-12-2004, 11:28 PM   #1
Element_Khaos
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Default nurbs gap

hey guys im sure this question has been answered before but i couldnt find it. im trying to model some rims and when i render it out i get these gaps between the different pieces. i cut the wholes in the rims using a circular fillet + trim. i circled the places on the attached image:
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Old 06-12-2004, 09:07 PM   #2
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and mtmckinley dont tell me to use polys lol :p
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Old 15-12-2004, 12:47 PM   #3
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Hi there.

You need to select each of of your NURBs surfaces, and under the attribute editor for each surface you'll see 'Tessellation'. Select 'Highest quality', and bump up U and V divisions factor to the highest it will go. This will increase render times, but sort out those dodgy NURBs surfaces when you render. A good way to see the difference this makes is to extrude a circle along a curve. Render it at low res tessellation - the cyclinder will be jagged. Increase the tessellation quality, and it will render out nice and smoothly.

Hope this helps

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Old 15-12-2004, 08:34 PM   #4
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its strange i already did that and it still didnt work. i ended up just redoing the entire model and it worked fine. strange.
thanks anyway tho
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Old 16-12-2004, 10:38 AM   #5
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Hmmm, wierd.

Never mind, at least you've got it working now, which is good. The wheel looks fab by the way, I've seen that tut on the web, I must give it a go myself.

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Old 16-12-2004, 11:44 AM   #6
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thanks a lot. this is the tut if you want it: http://www.animagraph.com.br/DeathBr...l_tutorial.htm

that site has a lot of great tutorials on it
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