Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-12-2004 , 09:24 PM
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Join Date: Jun 2004
Posts: 119

creating a wicker basket

:Edit:

I deceided to edit this post down to a smaller level, as the one below is quite bloated with unneed detail.

Simply put what is the easiet way to create a weave effect, such as a basket, that would look good from angle, and looks ok in animation.

I was looking to make somthing like this - weave pattern (image number 6) made with pipes/cylinders

Cheers
Azi

---Original post---

I'm looking to create a simple wicker basket, and I was wondering how people would go about it.
The two ways I have thought of so far are,

a) create a cylinder with a slightly fatter middle then the ends (like a barrel) then just apply a wicker-like texture. This would work, but wouldnt really look so good in my opinion, especially when the model moves. A dirty and cheap way of doing it imho

or

b) create each strand of wicker by hand, then some how weave them together into a basket type shape. I've tried messing with CV curves and nurbs circles to make each individual "pipe" of wicker, but found it very very time consuming, and getting the the items to weave without morphing into each other

Option B) would be great, as it would really give the feel of depth and individual shape to the basket, but is there a simpler way of doing it?

Cheers
Azi

--- End Orignal ---


Last edited by azimuth; 13-12-2004 at 12:07 AM.
# 2 13-12-2004 , 03:49 PM
blomkaal's Avatar
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Join Date: May 2004
Location: Denmark
Posts: 816
I saw a tut on AW's community on how to create braids... Might be useful...

EDIT: This should be the link: CLICK ME!


Last edited by blomkaal; 13-12-2004 at 03:51 PM.
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