Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 01-01-2005, 05:41 PM   #1
darius_IX
Subscriber
 
Join Date: Sep 2004
Location: vienna
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Default displacementMapping

goodEvening!


As you can see in the picture below I first extracted the topSide from the noseObject to get a good planar UVmapping. After doing that the -> PEZ <- didn´t show up on the shaded noseObject... Instead of where I did expect it (black text) I got a twice as big PEZ in some place above my UVs in the textureEditor which cant be seen on the noseObj. (red text)

mayaHelpfiles dont give me no clue.

maybe some of U know what´s going on.
thx!
Attached Thumbnails
 
darius_IX is offline   Reply With Quote
Old 01-01-2005, 06:13 PM   #2
darius_IX
Subscriber
 
Join Date: Sep 2004
Location: vienna
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Default

ok - no need to reply here anymore.
I had 7 different UVsets.
darius_IX is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletinŽ Copyright © 2000-2017, Jelsoft Enterprises Ltd.