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Old 13-01-2005, 05:06 PM   #1
Falott
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Default attaching surfaces

I need your help

this is my first attempt modeling a head, so I dont know if asking the following is a heck. -> with nurbsPatchModeling I ended up attaching 3 surfaces... and now comes the problem - I built the surfaces in a so damn stupid way, I simply canīt connect them without either loosing the natural shape of the neck or rebuilding the whole thing.

maybe theres a quick way connecting 3 surfaces at once or something like that?
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Old 13-01-2005, 10:18 PM   #2
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Ok, I put up another - for my understanding - clean curvemade head. thing now is, I need to cut the all those single profiles in exact that point where 2 profiles meet. Otherwise birailing doesnīt work - but donīt know how to automatically split a curve at such a crosspoint...

maybe some1 likes to give me some kind of advice. I really give it up at this point right now
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Old 14-01-2005, 05:15 PM   #3
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right click and choose curve point, then select a curve point on the curve by mmd [middle mouse drag] then shift select the adjacent curve and rigth click on it and choose curve point [with the shift key still held down] mmd that curve point on the hsame exact spot as the other curve point.

-this will never be exact. even if u do it this way. tis just the nature of nurbs, they are mathematically calculated, but thisis as close as u can get doing it manually.
after the curves have been detatched, u can then point snap them on each other, positioning them right on top of each other.
-then u would have to tweak the cv closest to the snapped points to get the tengency to match properly.
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Old 14-01-2005, 05:32 PM   #4
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thx for responding!

Yes, I had this plan too, but in the end I found out about one simple command:

Cut Curve

With 2 copies of the same profiles tweaking is fun now and really fast.


PS: yesterday I searched for a command like CutCurve for 2 hours - today I found it right after starting maya. nevertheless - thank U for answering!
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