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Old 26-01-2005, 01:33 AM   #1
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Default Attribute not keyframing

I've set up a rig with a 'wrist turn' attribute on the RtArm mover, but when I keyframe it, it always jumps back to default (0) when I slide the timeline, but still shows the value I keyed it at. All other custom attributes work fine. I've tried re-making it with the set driven keys, but same thing happens. Seems to have something to do with the pole vector pointing to my elbow mover, when I delete that, it works.
Any ideas?

I'm using Maya 5.0 Unlimited on a pentium 4 laptop.


Last edited by nstein : 27-01-2005 at 12:35 AM.
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