Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-02-2005 , 03:53 PM
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Join Date: Mar 2004
Location: cornwall
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blendshape problem

I'm having a problem with blendshapes for my facial expressions in Maya 4.

I've created some blendshapes and they work fine, but when I have a blendshape in use the head of my model no longer responds to the movement of the skeleton. It just stays put.

In the same way, when I pose the neck or jaw with the skeleton and then apply a blendshape the head deforms to the original pose ignoring the position of the skeleton.

I used smooth-bind for the head and rigged it before modelling the blendshapes. When I created the blendshapes I had the attributes set to default.

I've used blendshapes once before and I didn't have this problem, have I missed something in the setup of the blendshapes?

Can anyone help?

Thankyou.

# 2 05-02-2005 , 06:51 PM
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