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Old 13-02-2005, 06:58 PM   #1
Falott
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Default patchModeling workflow

I have a basic question about the workflow of patchmodeling - especially a human head. beginning with profiles is somehow easy, also pulling up the surfaces between profiles. but when it comes to tweaking the surfaces I get lost pretty fast. nose is allmost impossible to do for me. in the beginning I thought it is the main aim to connect all surfaces to get one big kind of nurb.

to make it clear - I donīt beg here for a step by step tut, but I would be happy (and donīt want to sound rude!) if someone could tell in 2 or 3 sentences how U tackle that patchmodeling thing. I also tried to convert the surfaces into polygons to model in proxy mode, but this too makes no real sence..

donīt hit me if this thread makes no sense - I noob.
but thanks for answers if you likes to comment on how you deal with patch modeling.
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Old 13-02-2005, 07:20 PM   #2
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Take a look at the patch model progressing in this thread:

http://forum.simplymaya.com/showthre...threadid=14780

As for creating on big Nurb patch, um, not normally. More common would be use the Nurbs patches to create a single shell poly or subdiv model.
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Old 15-02-2005, 04:49 PM   #3
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thx for the hint!
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