Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 26-02-2005, 03:59 PM   #1
Exinferis
Subscriber
 
Join Date: Dec 2004
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
Default Texturing issues

So i made a sword model, and it got quite complicated at some places.

Made the different pieces in polygons and stitched them together, and then converted it to sub-d's.

Now i wonder, how am i gonna texture it?

very little experience in that department, so if anyone got any nice ideas, i would be thankfull =)

edit: and the spiderweb looking piece is a seperate part ^^
Attached Thumbnails
 
Exinferis is offline   Reply With Quote
Old 06-03-2005, 02:53 PM   #2
metallicjet66
Subscriber
 
metallicjet66's Avatar
 
Join Date: Sep 2004
Location: Florida, U.S.A
Posts: 517
Thanks: 0
Thanked 0 Times in 0 Posts
Default

try using the uv coordinates, and then sending it to photoshop, then u can apply texture(if u dont kno how to do that)

download mike's tutorial on that :

http://www.mtmckinley.net/

from there, go to tutorials, and then modeling, go down and find polygon or nurms texturing
metallicjet66 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.