Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 26-02-2005 , 03:59 PM
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Join Date: Dec 2004
Posts: 13

Texturing issues

So i made a sword model, and it got quite complicated at some places.

Made the different pieces in polygons and stitched them together, and then converted it to sub-d's.

Now i wonder, how am i gonna texture it?

very little experience in that department, so if anyone got any nice ideas, i would be thankfull =)

edit: and the spiderweb looking piece is a seperate part ^^

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# 2 06-03-2005 , 02:53 PM
metallicjet66's Avatar
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Join Date: Sep 2004
Location: Florida, U.S.A
Posts: 517
try using the uv coordinates, and then sending it to photoshop, then u can apply texture(if u dont kno how to do that)

download mike's tutorial on that :

https://www.mtmckinley.net/

from there, go to tutorials, and then modeling, go down and find polygon or nurms texturinguser added image

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