Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 15-03-2005 , 09:30 PM
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Join Date: Feb 2005
Posts: 57

Need Help

Is there anyway to make an object with a shatter effect not fall apart as it is falling through the air? I currently have the shatter attribute keyframed to change from the object to the shards just before it hits the ground. However if you look closely, once it changes to shatter, the shards begin to separate before it ever collides. How can I keep them together, while still haveing my switch from object mode, to the shattered surface?

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