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Old 14-10-2002, 05:03 AM   #1
el_newty
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Question Illumination problem

OK folks here is my problem:
Letís suppose that we have a simple scene: a plane, a cube and a sphere.
Now if I put a directional light in scene I want this:
- cube to be illuminated and cast shadow
- sphere to no drop shadow and to not be illuminated.
This is possible? If yes please tell me how?
(I know that in 3D Studio Max at the light properties I have the possibility to enable or disable these properties.)
Iím waiting for solutions,
Arthur.
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Old 14-10-2002, 05:37 AM   #2
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select sphere, choose window>attributes editor, click render stats, unclick "cast shadows" box.
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Old 14-10-2002, 06:06 AM   #3
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while we're at it, does anyone know how to make objects reflective? I've tried messing with reflection things in the attributes window, but none seem to reflect anything even when I render the scene. Is it possible to make mirrors?
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Old 14-10-2002, 06:43 AM   #4
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you have to make sure Raytracing is in effect in you render globals
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Old 14-10-2002, 07:14 AM   #5
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OK Darkware,but my object has not to be illuminated either.
About this where can I check that properties?
Arthur
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Old 14-10-2002, 09:59 AM   #6
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select sphere, choose window>attributes editor, click render stats, and your back to the same place. There should be a box like "decieve light" or something. Unmark that back. This is the only place it would be in Maya, so just look down the list of items.
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Old 14-10-2002, 10:44 AM   #7
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I foud it and it wors.
Thanks Darkware.
Arthur.
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Old 14-10-2002, 10:46 AM   #8
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Sorry I want to mean "WORKS"
Arthur.
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Old 14-10-2002, 12:31 PM   #9
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If you mean Max's light exlusion list, that can be found in maya by choosing Window -> Relationship editors -> Light Linking -> Light/Object-Centric.
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Old 15-10-2002, 04:19 AM   #10
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kbrown, thanks a lot.
Arthur.
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Old 19-10-2002, 08:54 AM   #11
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Quote:
Originally posted by kbrown
If you mean Max's light exlusion list, that can be found in maya by choosing Window -> Relationship editors -> Light Linking -> Light/Object-Centric.
Man I LOVED that when I was using Max so long ago...
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