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Old 09-04-2005, 01:40 AM   #1
DigitalManiax
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Default Army Metal Tank

Hi, i did a tank since a long time ago based on a real one(An old Valantine tank) were i found reference images on the net.. And now im learning mental ray... I just did some test with it (Image based lighting and 2 lights)... I know its not real.. but i found that it look really cool!!!
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Last edited by DigitalManiax : 09-04-2005 at 10:54 AM.
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Old 09-04-2005, 04:50 AM   #2
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that looks really good. add a couple of lights so we can see more of the model. its too dark right now.
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Old 09-04-2005, 11:38 AM   #3
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Default More Lighting

Thank you, yeah its really to dark... But i did it in 2 minutes (only the render :s).. Here's a better render work... Tank u again..
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Old 09-04-2005, 01:45 PM   #4
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Looks very cool... How about some shots from other angles ?
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Old 09-04-2005, 08:57 PM   #5
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Default 4 angles

Yeah, no prob...
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Old 09-04-2005, 09:04 PM   #6
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thats absolutley awsome. great detail.
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Old 09-04-2005, 09:39 PM   #7
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That wicked dude!! Keep up the good work!
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Old 10-04-2005, 01:09 AM   #8
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::drools on desk::
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Old 10-04-2005, 01:13 AM   #9
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Very nicely done model, but it would be nice to see it textured out. Desperately in need of some distressing and aging. As long as you're playing with Mental Ray, how about giving it some scenery to look so pretty in?
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Old 10-04-2005, 01:15 AM   #10
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i think it looks alright without aging. u dont have to have aging to have a good model. it could be brand new fresh from the factory for all we know.
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Old 10-04-2005, 01:16 AM   #11
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but i do think that it could use some color variation.
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Old 10-04-2005, 01:54 AM   #12
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Hey guys thanks alot for theses nice comments, its really encouraging.. I know it could look a lot more reall if i would put some texture on!! but i'm not an expert (you can confirm it by checking my "apartment" post, just a render test, but it's really far to be real hehe)... I'm learning maya and this is my best production nowaday..I've just learned Uv maping since 2 weeks... and now i'm at lighting-rendering state... Anyway, i'll maybe try some new things on it, but the textures could be really long to make (for me ), cuz i didn't set any UV mapping on it, and theres alot of pieces out there. And yeah, i just wanted to know if u guys make the uv mapping at the same time as modeling or u make it all after that the model is complete. Anyway...., wath kind of color variation u mean?? the light or the textures colors? btw, Any suggestion are greatly welcome...
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Old 10-04-2005, 02:41 AM   #13
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very very very great moduling,realy wonderful details...............keep up the good work
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Old 11-04-2005, 09:01 AM   #14
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Dont even attempt to uvmap until the model is completed
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Old 12-04-2005, 01:09 AM   #15
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Looks very heavy. I like it. It looks like it could take a beating.
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