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Old 19-04-2005, 02:00 PM   #1
Velusion
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Default Combining Polys

I've discovered that if you combine 2 pieces of poly geometry, they each retain their own shading group.

What is the way of combining them so that they become a single piece of geometry with a single shading group? I think you can merge vertices but am hoping that there is an easier way. Thanks!
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Old 19-04-2005, 08:34 PM   #2
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try re-assinging the shader to the object then delete history.

Last edited by Pony : 20-04-2005 at 12:18 PM.
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Old 20-04-2005, 12:12 PM   #3
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I will give it a try. Thanks Pony!
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