SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / Little Girl Head
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 23-04-2005, 11:39 PM   #1
bubbleme80
Registered User
 
bubbleme80's Avatar
 
Join Date: Mar 2005
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts
Default Little Girl Head




low poly head converted to sub-d. Plz help me!

i want to put in eyebrows, hair, eyelashes.. but not using texture only. I want to use paintfx tool in Maya, but most tutorial for hair on head.

any good advice on doing eyebrows would be very very appreciated.

Thank u.

im working on 2 other heads simultaneously but i want to put hair on this one first.

p.s. need job so much i think im going to crap out tears from my ass.

Last edited by bubbleme80 : 24-04-2005 at 07:59 AM.
bubbleme80 is offline   Reply With Quote
Old 29-04-2005, 02:25 PM   #2
bubbleme80
Registered User
 
bubbleme80's Avatar
 
Join Date: Mar 2005
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts
Default



ok, i got the color and bumps.

for specularity map... i understand the map will determine which area will be glossy and which area wont..

but there are 2 spec thingies.. Roll off and Color. Which of them do i make? To make a map that does "white paint = glossier"

thx
bubbleme80 is offline   Reply With Quote
Old 01-05-2005, 01:22 PM   #3
bubbleme80
Registered User
 
bubbleme80's Avatar
 
Join Date: Mar 2005
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts
Default



spec map, and very little refine done near mouth. plz give me suggestion.

i will move on to ears and neck.

i need critique on all facial features (except ears), and about color, bump, specularity maps.

the side of the nose look too bright. i know that the nose is usually shiny. What would be good way to fix this? through editing specular map? adding diffuse map? or is this because my lighting sux?

thx
bubbleme80 is offline   Reply With Quote
Old 02-05-2005, 01:40 AM   #4
AlphaFlyte
Subscriber
 
AlphaFlyte's Avatar
 
Join Date: Nov 2003
Location: Sweden
Posts: 326
Thanks: 0
Thanked 3 Times in 3 Posts
Default

I don't have a whole lot of answers for your questions because some of them I don't know and others are matters of oppinion.

I like the start of what I see and I think you have to ask yourself these very same questions above and make those hard decissions because that's where you are at. What do you want it to look like?

First, general rule of thumb. Do not UV and texture anything until you're happy with the model. Finish the model first.
If this is a test to see what it might look like and to get a better understanding, then be prepared to redo the UV's.

When painting maps it's handy to know how Maya treats black and white. White is opaque, black is transparent. Then you have the whole grey spectrum inbetween to play with. You might want to change to shader from a blinn to a lambert and let the speccularity map, and lights, do the highlights for you.

For instance, the tip of the nose is bright and a little shiny while the side of the nose are more in the shadows.

Keep up the good work.
__________________
Currently working on reclaiming Space
The Salvation Prophecy

Last edited by AlphaFlyte : 02-05-2005 at 05:13 AM.
AlphaFlyte is offline   Reply With Quote
Old 02-05-2005, 04:06 AM   #5
bubbleme80
Registered User
 
bubbleme80's Avatar
 
Join Date: Mar 2005
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ah thx for the reply.

i wish not to do UV mapping over again, so i guess.. i won't really mess w/ the model much other than some refines.

i will try the lambert skin. thanx!
bubbleme80 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Female Head, Marlon John marlonjohn Work In Progress 18 13-01-2011 07:44 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.