Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 24-05-2005 , 05:31 PM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695

alpha blocker

I'm trying to create an object to knock out part of my scene. Escenitally what I want is a useBackground shader that looks at an image sequence to define it's border and not the whole object.

I've tried assigning the maps to the Matte Opacity, but that doesn't do it. I've tried setting the Matte Opacity mode to black hole, solid matte, and opacity gain, but to no avail.

Anyone know how to do this?

:headbang:
-dann

# 2 25-05-2005 , 08:08 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
could you not just map it onto the transparancy channel and then run that as a separate pass and then you will get the matte of the object by itself that you can use in comp.

user added image
Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 3 25-05-2005 , 02:32 PM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695
Well I need to have a particle system that wraps around it so while some are still behind it, others are crossing in front of it. No worries though, I got it working. The solution was to map my images to the transparency and set the matte opacicty to zero.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads