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Old 30-05-2005, 08:49 PM   #1
Join Date: May 2005
Location: Denmark
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Default CAn't make Poly to SubD


I'm doing the Ninja toturial, and wanted to improve the generel shape of the head in Zbrush. but, when I export my head from zbrush to a obj file, then I can't convert it from a poly to subD in maya anymore.

Why is that? anyway I can get around that problem?


EDIT: Sorry, i'm just a noob. It's was simlpy the Maximum base mesh faces that was to low.
Maya 4 ever baby!

Last edited by masn45 : 30-05-2005 at 09:14 PM.
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