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 27-06-2005, 06:33 PM #1 daphnisss Registered User     Join Date: Jun 2005 Posts: 25 Thanks: 0 Thanked 0 Times in 0 Posts defining a thickness for a polygon hello, Being such a noob i was wondering how to define a thickness for a sphere's surface and i need the inside of this sphere to be hollow. Eventually, we need to cut the sphere through animation and see the inside of it. I was wondering how to define this (where to acces minor/major radius ). thank you for your time and understanding, daphnisss
 27-06-2005, 06:47 PM #2 mhcannon Subscriber     Join Date: Sep 2004 Location: Waianae, HI Posts: 1,275 Thanks: 0 Thanked 9 Times in 8 Posts Poly, nurbs, or subdiv sphere? __________________ AIM: mhcannonDMC "If you love your job, you'll never work another day in your life."
 27-06-2005, 06:55 PM #3 daphnisss Registered User     Join Date: Jun 2005 Posts: 25 Thanks: 0 Thanked 0 Times in 0 Posts thank you for your prompt reply, I would like it to be done with a polygon.
 27-06-2005, 08:18 PM #4 mhcannon Subscriber     Join Date: Sep 2004 Location: Waianae, HI Posts: 1,275 Thanks: 0 Thanked 9 Times in 8 Posts method 1: Create a sphere, duplicate it and scale it proprotionally outward to match whatever thickness is needed. select the outside sphere THEN shift select the inside sphere (the order is important). with both spheres selected perform a boolean difference operation to subtract the inner sphere from the outer sphere. method 2: Create a sphere, switch to face component mode, and select all the faces of the sphere. Extrude the faces outward. ensure "keep faces together" is selected in the polygons>tool options when doing this. method 3: User rigid/soft body dynamics... this one is a bit beyond me, but I know it can be done this. __________________ AIM: mhcannonDMC "If you love your job, you'll never work another day in your life."

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