Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 06-07-2005 , 05:56 PM
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getting UV map to PS

Can anyone point me to some instruction on getting a UV map of an object into photoshop. I have watched the texturing video tut that Mike did but how do you get the map from maya into a targa or whatever type file. I am messing with the texture editor and did a UV snapshot of an object but the image it created didn't look like what I expected. Any info would be great. thanks.

# 2 06-07-2005 , 07:25 PM
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ok, goto window/uv texture editor, then take a snap shot once uve aranged the uv's how u want em, then take the jpeg or what ever into photoshop. once uve painted on the jpeg save it as what ever then open up hypershade, make a new lambert or what ever then apply the jpegfile(u just created) onto the lambers colour, then drag drop(attatch) it to the model

# 3 06-07-2005 , 11:28 PM
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I thought that the UVs were situated on the vertex points. When I look at the UVs by right clicking that is how it looks like they are layed out. What type of arranging is needed then? I understand getting the snapshot to PS, now that i know that is what exports it to a useable file, but how do you set them up then?

# 4 07-07-2005 , 10:35 AM
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hi, this has been discussed before on thsi forum,

link

also try this

https://www.mtmckinley.net/ he has a tutorial there under tutorials>modeling>Polygon texturing

# 5 07-07-2005 , 04:12 PM
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thanks that is the inof i was looking for.

# 6 07-07-2005 , 11:16 PM
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no problem

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