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Old 11-07-2005, 08:40 PM   #1
spacedog
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Default softbody whiskers

In the seal project I was working on, the textbook called for making the seals whiskers a soft body, weighting them, and making the original shape a goal.
They are a simple nurbs object curved downward and using a texture as opacity to make the individual whiskers.
Because the text was written for a much earlier version of maya, the tools used to do this would seem to be different.
Can someone tell me what must be done to accomplish this in maya 6.5?
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Old 12-07-2005, 12:43 AM   #2
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Hey...you are talking about salty right?...I did this one a while ago with the newest book (learning maya foundation 6)....it's still pretty much the same thing....like you said.....using a nurbs cylinder....creating softbody....setting goal weigths, adding gravity and then finally adding a spring to the soft body....hope that helped...have fun
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Old 12-07-2005, 06:37 AM   #3
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Default how

but how do I set the weights? and so on?
My version of the book's way of doing it doesn't work.
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