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Old 18-07-2005, 07:17 AM   #1
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Default Models never Smooth :(

during the modeling process i find my self looking at the model and seeing how edgy it is,. and that maybe normal. but i get the same resualt in the rendering

heres a pic of my friend model i have made on my own but can't get it smooth with out messing the thing up
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Old 18-07-2005, 07:47 AM   #2
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Make sure your normals are facing the same way, to check this goto Display -> Polygon Components -> Short Normals
if any are facing the wrong way, select them, then goto Edit Polygons -> Normals -> Reverse

hope this helps
René Descartes
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Old 18-07-2005, 09:39 AM   #3
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turn on anti aliasing in your render globals by putting quality up to production quality.

Technical Director - Framestore

Currently working on: Your Highness

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Old 19-07-2005, 04:13 PM   #4
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Another overlooked element is whether or not your normals are "hard" or "soft". As a rule, any hard edge should have hard normals, and vice versa. Hence, a perfectly smooth sphere should have all its normals set to soft. Consequently, a hard edge (as where two planes meet at an angle) should have hard normals along the edge in question.

This often becomes a problem when appending to the polygon (ie replacing/repairing deleted faces, &c), as the new normals aren't necessarily as hard or soft as the ones already on the object.

To change the hardness/softness of normals, select the offending edges (or faces) while in component mode and go to Edit Polygons>Normals>Soften/Harden and choose the selection box. When in the selection box, you can select any value between 0 and 180 (zero being all hard, 180 being all soft) to adjust the hardness/softness. Play around with it. I have found it indispensible in making hard surface or organic models look just right!

Hope this helps...

Carry on...
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