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Old 26-08-2005, 09:34 AM   #1
kablink
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Default Mixed materials?

Hii.

Is there anyway of mixing materials so that you have both lambert and blinn on different places on the model? Or if i can mix bumbmapping?
I'm making a gun and on the handle isn't quite the same material as the rest of the body. Can i mix or du i have to extract the plastic thingy??

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Old 26-08-2005, 09:35 AM   #2
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Cool

sry bout the size:bow: :bow: :bow:
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Old 26-08-2005, 10:22 AM   #3
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Simply select faces(wich you want them to be blinn) and assign blinn shader,then select the rest of the faces and assign lambert shader.
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Old 26-08-2005, 06:09 PM   #4
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thx m8.
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